3D Artist, specializing in character modeling and texturing.
• Implementation of 3D game art and animation in a Unity game
• Development of 3D models, both new and adapted from existing assets
• Implement functional and polished user interfaces based on specifications
• Work with team to identify and make visual improvements
• Actively test and iterate art assets based on feedback
•Responsible for ensuring Attendees received best experience possible
•Prepped Speakers to deliver successful Sessions
•Greeted Attendees, scanned badges, and answered questions
•Maintained fluid communication with other Conference Associates and Staff